martes, 27 de junio de 2017

The Wizard and the Gnostic Chess Symbology.

In chess we can find many "coincidences" and esoteric symbolic curiosities.


The Creator is present in all Creation, but does not constitute any of its parts in particular, as it happens in chess, where the board, the pieces, and of course the players, are no more than an expression of the image of the cosmos and the transcendent reality, product of a primordial idea that develops around a center.  
In fact, the reason for each of the elements of chess is to remember and represent the cosmos.
In a mystical time, when man has learned to live in a perfect harmony with the cosmos, games have a sacred character, and they are not the simple distractions that the man of today has consider them to be. 
Chess like other games and contemporary customs, arises from a mystical background. As Titus Burckhardt, a qualified researcher of ancestral symbolism, asserts, the chessboard "symbolizes the existence conceived as the field of action of the divine forces. 
The origin of chess belongs to an immemorial time, so many different traditions have placed it in its remote past.
The most widespread version about the birth of this game, is that it originated in India, and was transmitted to the medieval West by the Persians and Arabs, and that if we remember the mystical origin of the game, which Plato placed it in Egypt, stating that its inventor was the  mystical god Thot.
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In its most basic meaning, chess is a representation of the typical battle between good and evil, in its most universal meaning, the combat figures of the game of chess represents the mystical battle of the devas with the asuras, of the Gods with the Titans, or  the Angels with demons, deriving from this all the other meanings of the game.
If we move chess to the daily chore, every action is like a play, in general, if the human performs good actions (good plays), will do well, if he does bad deeds (bad plays), he will go wrong.
The game of chess is a strategic game that seeks to corner the enemy´s  king, the representation of a cosmogony, where two players face each other using an expansive army for destruction, where as updating the cosmic drama of duality, on a square pavement, alternately formed by white and black tiles.
The board, where the plot of the game ground is developed, is a square, a geometric figure of four equal sides, that are the expression of the quaternary, and which conveys the idea of ​​harmony, order and balance, which is why it is associated with the symbolic form of the earth. 
In this way, man is inscribed within the vertical and horizontal sides, limited by the coordinates representing space and time.
In traditional civilizations the square figure was considered sacred, and possessed an inherent magical charge. To plot the cosmogonic map where the game of chess develops, the square is multiplied symmetrically until it reaches a grid of eight base columns, a number that inspires an intermediate symbolism, or transition, between the square (earth) and the circle ( Heaven), with the consequent priestly burden that this entails. Thus the board is divided into a grid of 64 squares, within a diagram of eight by eight squares, the same construction that owns the Magical Alchemical Square of Mercury-Hermes, whose function is also instructor and educator, initiatic, and therefore of transition and intermediation between God and men. 
Mercury's magical square that in the Hermetic Tradition, Mercury-Hermes, initiator in the mysteries, relates to "Hod", the Ephirah number eight of the Tree of Life, and its magic square is a grid of 64 squares, is in perfect Harmony with other traditions, such as the Chinese, where the 64 hexagrams of the I Ching derive from the eight initial trigrams, which in turn come from the original binomial, duality.
In addition, the board has an inherent cyclical character, which is manifested in that 64 is a submultiple whole number of 25,920, which represents the number of years of equinoctial precession, for Hindus corresponds to the duration of the golden age of a Manvántara- Tree of Sephirotic Life.
The cyclic and mystical symbolism of the chessboard lies in the fact that it expresses the unfolding of space according to the quartary and octonary principle of the principal directions (4x4x4 = 8x8), and which crystallizes in synthesis the two great cycles of the sun and the moon: the zodiac duodenary and the 28 lunar mansions. 
On the other hand, the number 64, the sum of the squares on the board, is a sub-manifold of the fundamental cyclic number that accurately measures the equinoxes.
 The stars symbolize at the same time a divine aspect, personified by a deva.
 This is how this mandala symbolizes both the visible cosmos, the spirit world and the divinity in its many aspects.
This double meaning that characterizes the Vastu-Purusha-mandala, and that is otherwise more or less explicit in any symbol, was as updated by the combat that the game of chess represents. Such a struggle, we said, is essentially that of the devas and asuras, who are disputing the board of the world. 
The white army is that of the light, the black is the one of the darkness. 
In a relative order, the battle figured on the board represents the battle of the two earthly armies. 
Each of the battles in the name of a principle, the spiritual and the darkness in man, as a holy war.

In chess we observe the existence of castes, represented by the different functions that the figures play in the cosmogony of the game.
The strategic order is evident in the position of the figures used, just as in the war in the ancient East.
The light troops, represented by the infantry (PAWNS), occupy the first line; The bulk of the army consists of heavy troops, war chariots (ROOKS),  horses (KNIGHTS) and combat elephants (BISHOPS); The King with his Queen, and the Wizard or the courtmage "Counselor" who remain in the field of the troops.

THE KING.

The King represents the player; Is the chess player on the board, the commander on the battlefield.
The King represents the priestly or Brahmanical state, the heart or spirit of each army to be protected, the essence of the game, without which the battle would not make sense. 
The king of Charlemagne's Chess, carries a crown on his head, which reproduces the circular shape of the sky he symbolizes, the crown being the sign that confirms the possession of a true inner royalty, which will allow him to rule in order with the Divine Will.
The symbolic root of the crown, "k-r-n", comes from the same root as Cronus, skull horns, or from the Greek word "Karn", which is the cusp of Sacred Hyperborean Mountain. In fact Kether, the Unity, the highest sefirah of the Tree of Sephirotic Life, is the crown bearing the Adam Kadmon, or primordial man, of the Jewish tradition.

His position at the beginning of the game is central, on a square of color opposite to his, conjugating thus the opposites, and with the possibility of moving in all directions a square around him, which infers him a circular movement on the same, The King, the Spirit, the center on which the compass rotates, symbol of his Divine Intelligence.
It is interesting to observe, as the possibilities of its circular movement, are inscribed in a square of three by three, the magic square of Saturn, slow moving but intelligent and thoughtful, like the King of chess. Saturn's magic square, or natural square. The magic square of three base columns has nine squares inscribed inside, it is curious to relate it to the ninth letter of the Tarot, the Hermit, which represents an old wise man, an inner master, to whom he is also associated with Cronus, the Time, which devours their children.
Thus, the movements of the King have to possess as more remarkable qualities the patience, the experience, the solitude and the wisdom, like Saturn, Cronos or the Hermit.
Each of the divine aspects is considered endowed with an energy or power of its own, which the Hindus call "shakti", and which is represented symbolically by a feminine form, so the "shakti" of Shiva is Parvati.

THE QUEEN.

The Queen represents the people and their patriotism.
Thus the movements of the Queen are formidable, towards any of the eight directions that surround it, with the only limit of the board of existence.
The divine play consists in the creation, sustenance and dissolution of the universe, as well as the bonds that unite the devotees with Samsara, the cycle of successive births and deaths. She is the Universal Energy, one with the Supreme Being, and thus contemplated and worshiped. 
In the Holy Empire the greatest currency is love, the "hieros gamos", the sacred marriage of the King and Queen.
The King symbolizes spiritual power, the Queen instead represents temporal power. The function of the temporal power will always be to protect the spiritual power.
THE QUEEN
In fact the crown of the King was traditionally represented with a CROSS in its upper part, symbolizing the spiritual power, whereas the Queen, although also crowned, lacked this symbol, thus associating with the temporal authority exercised by the warrior King.
The Queen, the feminine element of the board, is the King himself unfolded in a woman, the concentrated energy of the King, the Queen transforms it, agglutinating all the expansive forces of creation, as a source of pure water, overflowing and imperishable, like Jupiter, 
Progenitor of all gods, lover of life and merciful Lord of the world.
That the origin of the game can be Brahmanical responds to the Principle, but it is a game destined to the kshatriyas, since it belongs to the field of the action. Thus in India this game was also known as "chaturanga", which means "four members", and there is a similarity between the chess pieces that accompany the King and Queen, magicians, bishops, horses, towers and pawns , With the four members of the army in India, sages, elephants, cavalry, tanks and infantry.

TE WIZARD.
OR THE COURT MAGE.
In the same row where the King and Queen are placed, there are four pairs of figures that have an interesting symbolism, each figure of the pair occupying a black square and a white square, and surrounding the Real pair in the center.
The Magician is the closest to them, not in vain in many places he is also called the king's counselor, which is the reason why he is closer to the King and the Queen than any other piece.

Legend has it that in traditional societies priests and sages, true connoisseurs of the metaphysical realm, were those who educated the warrior caste in the practice of chess, understanding it as a way of knowledge, and also as a representation of the cosmos.
 Where creation is a singular struggle and complementation of opposites, where day and night, heat and cold, light and darkness, good and evil, sign a sacred battle.

If the universe is a discourse caused by the expansion of the verb, and the relation of this figure to the oracle is significant, in the Wizard's manifestation of the quick bond of the Spirit, which would resemble the figure of the Oracle, a mystical being who Its stems are true figures of union between the earth and the sky, receiving thus the celestial effluvians, in this way, the Magician would be related to Mars, that limits to the expansiveness energy of Jupiter, the Queen. It is not surprising then, that words like the term magician comes from the ancient Persian maguš by means of the Greek μάγος and finally from the Latin magus.
The original meaning of the word Magus referred to the members of a tribe of the Middle Ages and then to the Persian priests. In modern terms it refers to a kind of astrologer or diviner, who practices magic, or witchcraft.
The  Wizard always ends his movement in a square of color opposite to that of departure, and in a different row or column from its initial placement, which inspires the idea of ​​a passage from one reality to a different mistical reality.
A King of India wanted to know whether the world obeyed intelligence or luck.
Two wise men, their counselors, gave opposite answers, and to prove their respective thesis, one of them took  a chess game as an example , in which intelligence prevails over chance, while the other brought a pair of dice, an image of doom.
It reveals here not only the relation between will and destiny, but also between freedom and knowledge: unless there is an inadvertence of the adversary, the player will safeguard his freedom of action only to the extent that his decisions coincide with the nature of the game, That is, with the possibilities that this entails.
In other words; Freedom of action is here supportive of foresight, of knowledge of probabilities; Conversely, the blind impulse, however free and spontaneous it may seem at first, is ultimately revealed as a non-freedom of thy self.
The Spirit is truth; That is why man is free; Outside of that he is the slave of his destiny. One of the teachings of the King's Counselor.

THE BISHOP.

Bishops: They symbolize loyalty and always follow the same path, since each bishop moves by the squares of the same color in which they begin.
Since ancient times they have represented the ministers or, also, the religious hierarchs, although not all of them are worthy of the symbology of the Bishop. Don Alfonso X 

The Wise in his "Book of Chess" represented these figures as elephants holding on their backs a small tower where an archer stood.

 In fact, the word bishop seems to derive from "hasti" from Sanskrit, to "pil" in Persian, and "affine" in Arabic, which means elephant, which if we put the Arabic article "al" before it, becomes the Current bishop. In Egypt the main oracles were the sacred bulls "Apis" and "Mnevis", so it was common to name "Alpha" and "Alphi" a. The two sacred bulls of Memphis and Heliopolis.As a result of this, Plutarch, commenting on the letter "Alpha", explains that the Phoenicians call the "alpha", so we have their meaning was also that of an oracle, or that of an oracular animal. Thus, the "aleph" of the Jews represents the head of an ox, and is the first letter of its alphabet, very similar to the first letter of the Islamic alphabet, "alif". 
These meanings, "Alpha or Alphi", applied to the bulls "Apis" and "Mnevis", originally Egyptian words, were taken by the Phoenicians to adopt them first to the oxen, "alpha", and then to the elephants, "elaph" True root of our present bishop.

THE KNIGHT.

Knights: Militarily, it represents the cavalry. 
They represent the rhythm principle, for they "jump" from one color to another as the pendulum that oscillates from pole to pole (from yin to yang, and vice versa).
 In many traditions the Knight has been associated with the sea, the same Poseidon, god of the sea, was also the god of horses. The passage of waters into the symbolic of the horse is crucial.
 In Greek or Hindu initiatory rites, the sacrifice of the horse was common, and the initiates were often overlaid with horsehair. 
Thus we observe how the horse is related to the passage from one state of Being to another.
In chess, the Knight describes a movement in an "L", jumping like the flame, similar to the fire element, revealing the power of the Spirit. The Knight always end its movement in an opposite color square  from that of departure, and in a different row or column from the initial one.
​In Homer's "Iliad," the conquest of Troy by the Greeks is forged by a wooden horse, suggesting the possible passage from the Bronze Age to the Iron Age is also linked with the symbolism of the horse.
In each army of the Wizard chess  game, there are two horses, occupying columns two and nine, and seating each one on a different color. In Plato inspired by Homer and Orpheus, he symbolically represents the soul by means of a chariot drawn by two horses, where the coachman represents the Thought he directs, and the two horses at the beginning of life and passion.
Also in the Tarot card, we observe two horses of different colors that seem to be heading towards opposite places, but to which the royal coachman routes correctly, conjugating them opposite and uniting contradictions, to overcome the obstacles ahead of the road, thus beginning a related trip With the new birth, inherent in the initiatory process.

THE ROOKS.

Towers: The Rooks are placed in the four corners of the board forming a square (the Matter, the Material World, the 4 Elements) thus delimiting the "Battlefield".
The space where the game is developed is framed by the Rooks, which are placed in the four corners of the board, angular elements that enclose the set of the pieces within the sum of their four angles of 90º, that is, 360º, thus indicating The high and cyclical character of chess, thus limiting space and time in the game.
THE ROOK
The Rooks placed at the corners thus delimit the board, four pillars on which set the game, the world, as a great castle interior, a fortress, so much so that the King, through the magic castling, can be hidden or protected beside them in fact, the Rook is a symbol of the column, axis, vertical element par excellence, such as those built by ancient societies in harmony with their traditions, and what they called obelisks, symbols of the axis of the world. Opposite from those other towers, like the one of Babel, that was destroyed by the arrogance of its constructors, as it happens with the tower of the destruction in the Tarot.
Each army possesses two powerful towers, one on a white square and the other on a black one, pointing out the dual character presented in the development of the manifestation, and related by their binary aspect with the two columns of the Masonic temple, representing the two Columns of the Temple of Solomon, or with the two columns of Hercules, and of course with the two columns of the Tree of Sephirotic Life, signifying Rigor and Grace, constitutive of Creation, which must always be present in our works.
They are therefore true doors of passage in the path of knowledge, authentic pillars of Wisdom, like that of the two columns built by Henoch that resisted the flood, and contained in its engravings the essential of primordial knowledge, thus representing a Spiritual center, and initiatory for societies to come. Analogous to what the Sacred Books represent in different traditions, then these are also true pillars of knowledge.
No wonder then, that the King uses the Rook, in the cast as a loyal defensive ally. 
As we must emphasize that in the attack, thanks to its overwhelming movement, it is a lethal piece, in fact the Rook is next to the Queen, one of only two pieces, with which the King can give a solo checkmate , without the need for help or support from other chess figures.

THE PAWN.

Pawns: In military terms, they represent infantry, foot soldiers.
They represent teamwork, as pawns are more important together than individually; Well Philidor said that "pawns are the inner soul of chess."
In addition, when a pawn reaches the opposite end of the board, it is "transformed" into another piece (Queen, Magician, Rook, Bishop or Knight), which symbolizes reincarnation; Or also the capacity of each one to improve, or to evolve.
THE PAWN
It is a work full of setbacks, where many difficulties mark the pilgrimage of the initiate towards Knowledge, towards Freedom. Thus in chess, at the beginning of the game, the pawn contemplates heroically before him, with courage and resignation, a powerful army that seems indestructible.
The ten pawns that make up each army, are located in the second row, manifested behind them, one of the particular figures-symbols, that will confer a series of qualities, as a unique travel, in its slow, but without return endeavour, with no possibility of turning back, with courage towards the battle front, towards Freedom.
The pilgrimage of the pawns in chess is full of sacrifices, true sacred acts, by which many of them will perish, by virtue of a common end, of a higher enterprise, being in order with the Spirit.

The pawn of chess has the same meaning with which we signify a worker, and this in turn has the same connotation of the Mason, who in the real works has to roughen the rough stone, in order to strip it of its roughness, bringing it closer to a Shape in line with your destination.
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It will be noticed the kinship of the symbolism involved in the game of chess with the subject of the Baghavad-Gita, book that is directed to the kshatriyas.
On the other hand, the cyclical character of the board is observed by decomposing 64 as 6 + 4 = 10, which is associated with a return to the origins, and corresponding in the Tarot with the arcane of the Wheel of Fortune, equivalent to the Wheel Of Sâmsara for the Buddhists.
In this arcane, announcing a new cycle, there are two animals spinning on the wheel, one ascends, another descends, like the two armies that battle in the chess, on them exists a immobile sphinx, symbol of the four elements, also associated to The four sides that limits the board. We have to transcend this reality that limits us, where thanks to initiation, we can ascend to other states of Being.
The wheel. Arcane # 10 of the Tarot of Marseilles, if we observe that the squares of the board are divided into 32 white squares and 32 black squares, and that 32 are the figures with which the game begins, the relation with the Jewish Kabbalah becomes more evident, Where we find that the first words of the Sefer Yetsirah are "With 32 mystical paths of Wisdom.
It is related to the 32 times that the name of God Elohim appears in the first chapter of the Torah, and are manifested as the ten sephirot and the 22 letters of the Hebrew alphabet, which constitute the manifestations of the understanding, thus configuring the 32 paths of Wisdom that must be opened by each individual, as personal paths to knowledge, each discovering his own unique and unrepeatable pilgrimage to freedom. Freedom, inherent in the One Principle, metaphysical unity, whose first emanation is duality. God one, and dual, as the two halves of the egg of the world for the Egyptian and Hindu traditions, as the platonic primordial androgyne, the yin-yang of the Eastern extreme tradition, as the juxta position of black and white colors of the symbolism of the board of chess.
Thus in chess we learn that light and darkness, day and night, good and evil, oppose, but also complement, because one does not exist without the other, as with all pairs of opposites and Complementary to this sexed universe.
 The harmonious alternation of black and white colors shows us the manifest complementation of the opposites in the universe.
The layout of the paved pavement of the Masonic lodges, analogous to that of the chessboard, has its equivalent in the Yin-yang symbol, which clearly illustrates the idea of ​​duality and complementation of opposites, where the interpenetration of the two aspects, Is analogous to the symbolism of the checkered pavement.
 There is also a metaphysical meaning in the colors black and white, in fact white, which is really colorless, is the original source of the whole chromatic range, since the colors are only the product of a refraction of that light White, which in itself understands them all, while the total absence of light, would be black. 
By reason of this correspondence, white refers to the earth, the manifested, and the black to the sky, the unmanifested, which gives it an inverse character to the apparent initial meaning. 
By the disposition of chess, where a series of opposing and complementary elements wage a great battle, war, with all its symbolic, represented in the cosmogony of the game, is a form of manifestation in the path of knowledge, in the journey Towards the identity of Being, the true knowledge of the Self. In the battle, as in the pilgrimage, there must be multiple sacrifices, as indeed happens in the game of chess, to overcome what is certainly not, and thus recover, recognize our true identity, defeating the old man, to give Space to the birth of the new man. 
It is a way of teaching the Law of Karma, chess has preserved vestiges of that sacred character. It transposes the meaning of the different pieces of the game in the spiritual order, these correspond to different ways of realizing the cosmic possibilities
represented by the board; There is the axial movement of the towers or battle tanks, the diagonal movement of the bishops or elephants following a single color, the complex movement of the Knight and the movement of the Wizard's CROSS.
The axial gait that cuts through the various colors, is logical and virile. While the diagonal march corresponds to an existential continuity and, therefore, feminine. The jump of the Knight corresponds to the intuition, the jump of the Wizard corresponds to the supernatural unknown.                                                  What fascinates the man of noble and warlike caste is the relation between will and destiny, that is exactly  what the game of chess illustrates, precisely because its chains are always intelligible, without being limited in their variation.
In each phase of the game, the player is free to choose between several possibilities, but each movement will bring a series of inevitable consequences, so that the necessity delimits free choice more and more, appearing the end of the game not as a result of chance but as the result of rigorous laws. 
The royal art is to rule the outer or inner world in accordance with its own laws. This art supposes wisdom, which is the knowledge of possibilities; Now, all possibilities are contained, symmetrically, in the divine spirit.
True wisdom is the more or less perfect identification with the Spirit (Purusha), being symbolized by the geometric quality of the board, the seal of essential unity of cosmic possibilities.
Claude Shannon, an engineer and mathematician, calculated the number of different games that can be played in chess, resulting in possible games (according to the most recent calculations). This is known as "Shannon Number". To give you an idea of ​​how huge this figure is, scientists say that the number of atoms in the Universe is approximately 6x, that is, the number of possible matches is greater than the number of atoms in the Universe .
The purpose of chess is not only playful, but also didactic, because through this game many teachings are transmitted.
It instructs us on tactics, strategy and logic. It is not a game of chance, it is a rational game that teaches us to make decisions and helps us develop confidence, patience and discipline. 
Chess teaches planning, concentration, analysis; Shows us that victory is a consequence of our own efforts and successes and, therefore, defeat is a consequence of our own mistakes.
The Board has 64 squares (squares) of 2 colors, black and white (or a light color and another dark), also the pieces are white and black; This represents duality, Yin and Yang.
However, 64 = 6 + 4 = 10 = 1 + 0 = 1, that is, the Oneness, which indicates to us that after the apparent duality is the Unity. 
The 64 also reminds us of the I-ChingHexagrams.
32 scales of each color, 32 total pieces: the 22 Paths plus the 10 Sefirot of the Kabbalah. 16 pieces of each color: 1 + 6 = 7
 6 different pieces of each color (add 12): the 12 apostles. 8 pawns, 8 × 8 board: 8 trigrams of I-Ching, Eightfold Noble Path.
 The 8 "lying down" (Lemniscata) is the symbol of  Infinity.
 2 Wizards, 2 Towers, 2 Horses, 2 Bishops and, besides, the Queen and the King: Yin and Yang, the apparent duality.
The 32 mysterious paths result from the combination of the ten closed numbers (Sefirot) and the 22 Energies-Intelligences (Alephato Characters).
This is expressed in the Book of Formation:
Ten Sephiroth out of nothing and twenty-two letters of Rationale: Three Mothers, Seven Doubles, and Twelve Elementals.
These 32 elements are organized in typical Arche form in the Tree of the Lives. 
The ten sefirót closed numbers, sacred emanations are connected through invisible lines with the 22 letters of the Alefato thus generating the paths that the human being must discover, to penetrate, to understand and to ascend in the process of awareness of its role in the universe and the plan of Creation traced by the Merciful Shaddai.
The Sefer Yetzirah describes how the world was created by the God of Israel, through the 32 paths of wisdom. It explains how the world was created through its word, for which it makes a synthesis of the meaning of the letters of the alphabet revealing many Kabbalistic mysteries.
In the Holy Kabbalah of Pistorious the marrow of philosophical kabbalism is presented in the form of certain brief and concise propositions or dogmas, each according to the ways of eternity, which are thirty-two - "Viæ æternitais sunt triginta duo". These are the Roads of the Sepher Yetzirah, called the ten Sephiroth and the thirty-two letters of the Hebrew alphabet.
 The doctrine that involves them is a dependency of this fundamental treaty, but of much more recent date, and not even with an attributed authorship. It records the essential graces of illuminations that can be communicated to man from above.
THE NUMBER 7
The 32 Paths of the Sepher Yetzirah are those of the Tree and its Sephiroth.


1.- I. The first path [KETER or Corona] is called the Admirable Intelligence Mystical Intelligence, the Supreme Crown. It is the light that imparts understanding to the beginning which is without beginning, and this is also the First Splendor. No created being can reach its essence.
2.- II. The second path [CHOCHMAH or Wisdom] is called Illuminating Intelligence. It is the Crown of Creation and the splendor of the Supreme Unity, to which it is more in proximity. He is exalted above every head and is distinguished by the Kabbalists as the Second Splendor.
3.- III. The third path [BINAH or Understanding] is called the Sanctifying Intelligence and is the foundation of the Primordial Wisdom, called the Creation of Faith. Its roots are AMeN. She is the mother of the Faith, which, in fact, emanates from there.
4.- IV. The fourth path [CHESED - Mercy, Exuberance, or Generosity] is called Captivating or Receptive Intelligence, because it rises as a boundary to receive the emanations of the higher intelligences that are sent down to it. From this emanates all the spiritual virtues by the way of subtlety, which in itself emanates from the Supreme Crown. (It contains all the holy powers, and from it emanates all the spiritual virtues with the most exalted scents, they emanate from each other by the power of the primordial emanation of KETER - Wescott.)
V. The fifth path is called Radical Intelligence, because it is more like any other to the Supreme Oneness and emanates from the depths of Primordial Wisdom (the primordial depths of Chochmah) .
6.- VI. The sixth path [TIPHERETH or Beauty] is called the Intelligence of Mediatic Influence (or Separate Emanation), because the flow of emanations is multiplied in it. Communicate this influx to those blessed men who are united with him.
7.- VII. The seventh path [NETZACH - Victory or Eternity] is called the Occult Intelligence, because it spreads a brilliant splendor in all the intellectual virtues that are contemplated with the eyes of the spirit and by the ecstasy of the faith.
8.- VIII. The eighth path [HOD - Glory or Reverb] is called Absolute and Perfect Intelligence. The preparation of principles emanates from there. The roots to which it adheres are in the depths of the Sphere Magnificence, of the very substance from which it emanates. (It is the middle of the Primordial.)
9.- IX. The ninth path [YESOD or Foundation] is called the Purified Intelligence. He purifies the numbers, prevents and deflects the fracture of his images (or checks and corrects the design of his representations), because he establishes his unity, to preserve them from destruction and division by the union of himself. (They have their unit with which they are combined without diminution or division.)
10.- X. The tenth path [MALCHUTH or Kingdom] is called the Glowing Intelligence, because it is exalted above every head and has its seat in BINAH: it illuminates the fire of all the lights and emanates the power of the principle of the forms. (Cause an influence aid to emanate from the prince of the Faces.)
11.- XI. The eleventh path is called the Intelligent Intelligence. It is the veil placed before the dispositions and order of the superior and inferior causes. Whoever possesses this path is in the pleasure of a great dignity; To possess it is to be face to face with the Cause of Causes. (It is the essence of a curtain that is placed close to the order of disposition, and this is a special dignity given to what can stand before the Cause of Causes.)
12.- XII. The twelfth path is called the Intelligence of Light (or Transparency), because it is the image of magnificence. It is said that it is the source of vision of those who contemplate apparitions.
13.- XIII. The thirteenth path is called the Inductive Intelligence of Unity. It is the substance of glory, and manifests truth to every spirit. (It is the consummation of the truth of individual spiritual things.)
14.- XIV. The fourteenth path is called Illuminating Intelligence (or Luminous Intelligence). He is the institutor of the arcane, the foundation of holiness.
15.- XV. The fifteenth path is called the Constituent Intelligence, because it constitutes creation in the darkness of the world (or constitutes the substance of creations in sheer darkness). According to the philosophers, it is in itself that darkness mentioned by the Scriptures (Job 38.9), hence cloud and cover.
16.- XVI. The sixteenth path is called Triumphant and Eternal Intelligence, the delight of glory, the paradise of pleasure prepared for the righteous.
17.- XVII. The seventeenth path is called the Available Intelligence. He arranges the devotees to perseverance and thus prepares them to receive the Holy Spirit. (It is the way of Life and Death.)
18.- XVIII. The eighteenth path is called the Intelligence or House of Influence, (from the greatness of whose abundance the influence of good things on created beings is increased) and from here are drawn the arcane and the hidden meanings that lie in the shadows .
19.- XIX. The ninth path is called the Intelligence of the Secret or all spiritual activities. The fullness he receives derives from the highest blessing and supreme glory.
20.- XX. The twentieth path is called the Intelligence of Will. It prepares all created beings, individually, for the demonstration of the existence of primordial glory.
21.- XXI. The twenty-first path is called the Rewarding Intelligence (or Conciliant Intelligence or Desire Intelligence) of those who seek. Receive the divine influence, and influence by his blessing to all existing things.
22.- XXII. The twenty-second path is called Loyal Intelligence, because the spiritual virtues are deposited and increased therein, until they pass to those who dwell in the shadow. (By it, spiritual virtues are increased and all the inhabitants on earth are merely under its shadow - Wescott.)
23.- XXIII. The twenty-third path is called Stable Intelligence. It is the source of consistency in all numerations.
24.- XXIV. The twenty-fourth path is called the Imaginative Intelligence. It is the basis of similarity in the likeness of beings who are created to their agreement, of their aspects.
25.- XXV. The twenty-fifth path is called the Temptation Intelligence or Test, because it is the first temptation by which God tests devotees.
26.- XXVI. The twenty-sixth way is called Renewal Intelligence, whereby God - Blessed be He! - renewed all that is capable of renewal in the creation of the world (or all changeable things that are renewed by a new cycle in the creation of the world).
 27.- XXVII. The twenty-seventh path is called the Natural Intelligence, by which the nature of everything found in the circle of the sun is completed and perfected.
 28.- XXVIII. The twenty-eighth path is called the Active Intelligence, from which the spirit of each creature of the supreme circle is created, and the activity, that is, the movement, to which they are subject.
29.- XXIX. The twenty-ninth path is called the Bodily Intelligence. It informs every body that it is incorporated under all circles and it is the growth there.
30.- XXX. The thirtieth path is called Collective Intelligence, from which astrologers, by the judgment of the stars and the celestial signs, derive their speculations and the perfection of their science according to the motion of the stars.
31.- XXXI. The thirty-first path is called the Perpetual Intelligence. Why is it so called? Because it governs the movement of the sun and the moon according to its constitutions and causes the Earth to gravitate in its respective circle.
According to Eliphas Levi, this verse contains the secret of the Great Work of Alchemy. The reason given is that the thirty-one path corresponds to the Hebrew letter Shin (Shin), which represents the magic lamp, or the light between the horns of the "Baphomet".
 "It is the Kabbalistic sign of God or the Astral Light, with its two poles and balanced center." The sun mentioned in the paragraph represents the gold, the moon, the silver, and the planets correspond to the other metals. Needless to say, the Sepher Yetzirah and its developments have nothing to do with Alchemy.
32.- XXXII. The thirty-second path is called the Assistant Intelligence, because it directs all operations of the seven planets, with their divisions, and concur therein. 


Legend on the game of chess.

 Told to the Caliph of Baghdad, Al-Motacen Billah, Emir of the Believers.
 by Beremis Samir, the "Man who calculated".



It is difficult to discover, given the vagueness of ancient documents, the exact time when a prince named Iadava, owner of the province of Taligana, lived and reigned in India. 
It would be unjust, however, to conceal that the name of that sovereign is mentioned by several Hindu historians, like that of one of the most generous and wealthy monarchs of his time.
The war, with its inimitable courtship of calamities, greatly embittered the life of King Iadava, changing the leisure and pleasure enjoyed by royalty in the most disturbing tribulations. Faithful to the duty imposed upon him by the Crown, to watch over the tranquility of his subjects, the good and generous man was forced to take the sword to repel, at the head of a small army, an unusual and brutal attack of the adventurer Varangul, who Said the Prince of Calian.
The violent clash of the two rivals sown the fields of Dacsina and killed the holy waters of the Shandu river with blood. King Yadava had - as the criticism of the historians reveals - a singular military aptitude; Serene, devised a battle plan to prevent the invasion, and so skillful and fortunate was he to execute it, that he overcame and utterly annihilated the malicious disturbers of the peace of his kingdom.
The triumph over the Varangul fanatics cost him, unfortunately, great sacrifices; Many young "Quichatrias" [1] paid with life the security of a throne for the prestige of a dynasty; and the prince Adjamir, son of the king Iadava, who was patriotically sacrificed at the climactic moment of the struggle, to save the position he gave to his own people. Final victory
After the bloody campaign, and secured the new boundaries of its frontier, the king returned to his sumptuous Andra palace, nevertheless prohibiting the noisy demonstrations with which the Hindus celebrate their victories. Locked up in his rooms, he only left them to minister to the Brahman ministers and sages when some serious national problem compelled him to decide, as head of state, in interest and for the happiness of his subjects.
In the course of days, instead of paying for the memories of the painful campaign, the more the anguish and the sadness which, since then, pressed the heart of the king. What good could the rich palaces, the elephants of war, the immense treasures, if he no longer lived beside him that was the reason for his existence? What value could they have, in the eyes of an inconsolable father, the material riches, that would never erase the memory of the missing son?
The details of the battle in which Prince Adjamir perished did not abandon his thought. The unfortunate monarch spent long hours plotting, on a large box of sand, the various maneuvers made by the troops during the assault. A furrow indicated the march of the infantry; Another, parallel, beside him, showed the advance of the war elephants; A little lower, represented in small circles, arranged with symmetry, the feared cavalry, commanded by an old "Radj", which was said under the protection of Chandra, the goddess of the Moon. Thus, by means of graphics, the king outlined the placement of the troops, the enemy being disadvantagedly placed, thanks to his strategy, in the field in which the decisive battle was fought.
Once the picture of the combatants was complete, with all the details he could evoke, he erased the whole king, and began again, as if he felt pleasure in reliving the moments of anguish and anxiety.
Early in the morning, when the Brahmins arrived at the palace for the reading of the Vedas, the king could already be seen drawing in the sand the plans of a battle that was reproduced indefinitely.
Wretched monarch! The priests murmured in pain. He proceeds as a "sudra" whom God deprived of the use of reason. Only Dhanoutara, mighty and merciful, can save him!
And the Brahmins raised prayers, burnt aromatic roots, imploring the goddess clement and powerful, eternal patron of the sick, to protect the ruler of Taligana.
One day, finally, the king was informed that a young Brahmin - poor and modest - was requesting a hearing he had been asking for some time. As he was at that moment in good spirits, the king ordered that they take the stranger to his presence.
Leading to the great throne room, the Brahman was questioned, as was customary, by one of the king's viziers.
"Who are you, where do you come from, and what do you want from him who, by Vichnú's will, is king and lord of Taligana?"
"My name," replied the young brahman, is "Lahur Sessa," and I come from the village of Manir, who is thirty days away from this beautiful city. To the room where he lived came the news that our kind king dragged his days, in the midst of deep sadness, embittered by the absence of the son who stole the war. Great harm will be to the country, I told myself, if our beloved sovereign is enclosed as a blind Brahmin within his own pain.
 I thought, then, of inventing a game that could distract him and open the doors to new joys in his heart. It is that insignificant gift I wish, at this moment, to offer to our king Yadava.
Like all the great principles quoted in the pages of History, the Indian ruler had the grave defect of being exceedingly curious. When they informed him of the object that the young Brahman was a bearer, he could not contain the desire to see and appreciate it without delay.
What Sessa brought to King Iadava consisted of a large square board, divided into sixty-four squares; On that board were placed two collections of pieces, which were distinguished from each other by color, white and black, repeating symmetrically the motifs and subordinated to rules that allowed in various ways their movement.
Sessa patiently explained to the king, to the viziers and courtiers who surrounded the monarch, what the game consisted of, teaching them the essential rules:
- Each player has eight small pieces, called pawns. They represent the infantry advancing on the enemy to disperse it. Following the action of the pawns come the elephants of war, represented by larger and more powerful pieces; The cavalry, indispensable in combat, appears equally in the game, symbolized by two pieces that can jump like two steeds on the others; And to intensify the attack, are included - representing the noble and prestigious warriors - the two viziers of the king. Another piece, endowed with ample movements, more efficient and powerful than the others, will represent the patriotic spirit of the town and will be called the queen. The collection completes a piece that isolated little worth, but that protected by the others becomes very strong: it is the king.
King Iadava, interested in the rules of the game, never tired of interrogating the inventor:
"And why is the queen stronger and more powerful than the king himself?"
"It is more powerful," said Sessa, "because the queen represents the patriotism of the people in the game. The king's greatest power lies precisely in the civic exaltation of his subjects. How could the king resist the attacks of his adversaries, if he did not count on the spirit of self-denial and sacrifice of those who surround him and watch over the integrity of the country?
 In a few hours the monarch learned the rules of the game, managing to defeat his viziers in games that were flawlessly developed on the board.
Sessa, from time to time, intervened respectfully, to clarify a doubt or to suggest a new plan of attack or defense.
At a certain moment the King noted with great surprise that the position of the pieces, by combinations resulting from different sets, seemed to reproduce exactly the battle of Dacsina.
"Observe," said the intelligent Brahman, "that in order to gain victory, this vizier's sacrifice is indispensable.
And he indicated precisely the piece that the king Iadava, in the development of the game, put great effort in defending and conserving.
The wise Sessa thus demonstrated that the sacrifice of a prince is sometimes imposed as a fatality, so that the peace and freedom of a people may result from it.
When King Iadava heard these words, he did not hide his enthusiasm:
- I never believed, that human ingenuity could produce wonders like this game, as interesting as it is instructive. Moving these simple pieces, I learned that a king is worth nothing without the help and constant dedication of his subjects, and that sometimes the sacrifice of a mere pawn is worth more for the victory than the loss of a mighty piece.
And addressing the young Brahman, he said:
"I want to reward you, my friend, for this wonderful gift, which has served me well to relieve old anxieties. Ask, therefore, what you wish, so that I can demonstrate, once again, how grateful I am to those who are worthy of a reward.
The words with which the king expressed his gratitude left Sessa indifferent. Her serene face did not convey the slightest emotion or the slightest sign of joy or surprise. The Viziers watched in amazement and astonished their apathy at such a magnanimous offering.
"Almighty King," the young man said gently and loftily. I do not wish, for the present that I brought you today, another reward than the satisfaction of having provided Taligana with a pleasant pastime to lighten the weight of the long hours by overwhelming melancholy. I am, The benevolent sovereign smiled disdainfully at the answer, which reflected such disinterest among the Hindus. And, not believing in the sincerity of Sessa's words, he insisted:
"I am astonished at both dislike and disdain for material things, young man. Modesty, when it is excessive, is like the wind that turns off the torch, leaving the traveler in the darkness of an interminable night. In order for man to overcome the many obstacles that life has, he must have the spirit subject to an ambition that drives him towards any ideal. I therefore demand that you choose, if delayed, a reward worthy of your precious gift. Do you want a bag full of gold? Do you want an ark full of jewels? Did you think about owning a palace? Do you aspire to the administration of a province? I await your answer, since my word is tied to a promise.
"Do not admit your offer your last words," resumed Sessa, "more than rudeness would be disobedience to the king. I will therefore accept for the game I made, a reward that corresponds to your generosity; I desire no gold, no land, no palaces. I want my reward in grains of wheat.
- Wheat grains? Exclaimed the king, without hiding the surprise that such a proposal might cause him. How can I repay you with such insignificant money?
"Nothing simpler," Sessa said. Give me a grain of wheat for the first square of the board, two for the second, four for the third, eight for the fourth, and so duplicate successively until the sixty-fourth and last square of the board. I pray to you, generous king, that according to your magnificent offer, you order the payment in grains of wheat, and as I instructed you.
Not only the king, but the viziers and venerable Brahmins, laughed heartily at the strange request of the young man. The lack of ambition that was translated in that request was, in truth, to cause astonishment even to the one who had less attachment to the material things of life. The young Brahman, who was able to obtain from the king a palace or a province, was satisfied with grains of wheat!
"Fool," cried the king. Where did you learn such a great indifference to fortune? The reward you ask of me is ridiculous. You know that in a handful of wheat there are a great number of grains. You must realize that with two or three measures of wheat I will gladly pay you, according to your request, for the 64 boxes on the board. You have chosen a reward that would not reach or distract for some days the hunger of the last "pariah" of my kingdom. In short, since my word was committed, I will order that the payment be done immediately according to your desire.
He sent the king to the most able algebraists of the Court and ordered them to calculate the portion of wheat that Sessa intended.
The mathematical sages, after a few hours of deep studies, returned to the hall to make known to the king the complete result of their calculations.
The king asked them, interrupting the game:
- With how many grains of wheat can I fulfill, finally, with the promise made to the young Sessa?
"Magnanimous King," declared the wisest of the geometers, "we calculate the number of grains of wheat which will be the reward chosen by Sessa, and we obtain a number whose magnitude is inconceivable to the human imagination."
We find, as accurately as possible, how many "ceiras"  would correspond to that total number of grains, and we came to the following conclusion: the amount of wheat to be delivered to Lahur Sessa is equivalent to a mountain The city of Taligana, was 100 times higher than the Himalayas. All India, sown all its fields, and destroyed all its cities, would not produce in a century the quantity of wheat that, by your promise, must be given to the young Sessa.  How can we describe here the surprise and astonishment these words caused to king Iadava and his worthy viziers? The Hindu sovereign was, for the first time, unable to keep a promise.
Lahur Sessa, according to the legend of the time, as a good subject, did not want to leave his sovereign afflicted. After declaring publicly that he was disdainful of the request he made, he reverently addressed the monarch and continued: "O damnation, O king, upon the great truth which the wise Brahmins so often repeat: the most cautious men avoid not only the deceitful appearance of numbers but also the false modesty of the ambitious. Unhappy of the one who takes On his shoulders honor commitments for a debt whose magnitude he can not value by his own means. More foreseeable is the one that weighs a lot and promises little.
 And after a slight pause he continued:
- We learn less from the lessons of the Brahmins than from the direct experience of life and from their daily lessons, always neglected. The man who lives the most, is more subject to moral concerns, even if he does not want to. He is sometimes sad, now cheerful; Today vehement, tomorrow indifferent; Already active, already indolent; The composure, the correction, will alternate with the lightness. Only the true sage, instructed in the spiritual rules, rises above these vicissitudes, passing over all these alternatives. These unexpected and wise words were deeply engraved in the king's spirit. Forgetting the mountain of wheat which, if he wished, promised the young Brahmin, appointed him his prime minister. And Lahur Sessa, distracting the king with ingenious games of chess and guiding him with wise and prudent advice, rendered the most distinguished services to his people and to his country, for greater security of the throne and greater glory of his country.


HUNTER X